• WZ
  • Patch Notes
  • Season 4

Call of Duty: Warzone Season 4 Patch Notes

Get gassed up for Season 4 with an Urzikstan mystery to solve before a potentially explosive countdown Event. Expect a host of new features, iconic new weapons, more Aftermarket Parts, new Operators, and more!

Call of Duty: Warzone Season 4 Patch Notes

  • WZ
  • Patch Notes
  • Season 4

Get gassed up for Season 4 with an Urzikstan mystery to solve before a potentially explosive countdown Event. Expect a host of new features, iconic new weapons, more Aftermarket Parts, new Operators, and more!

The following patch notes pertain primarily to Global changes made to all Call of Duty Modern Warfare III titles and those made exclusively to Warzone.

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For an overview of changes unique to either Multiplayer or Zombies, please visit the dedicated patch notes here.

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TUESDAY JULY 9

GLOBAL

STABILITY & PERFORMANCE

  • Addressed an issue causing some players to become stuck loading the Main Menu.

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CUSTOMIZATION

  • Addressed an exploit involving the Showcase allowing players to equip unearned items.

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WARZONE

GAMEPLAY

  • Tac Sprint Boots
    • Increased the number of Tac Sprint Boots that spawn in bunkers to 3, up from 1.
      • 1 set of boots in the chest in the treasury room
      • 2 sets of boots in the first bunker room, before the treasury room

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WEAPONS

Handguns

Weapon
Adjustments
Weapon:

COR-45

Adjustments:
  • Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.

TUESDAY JULY 2

WEAPONS

ADJUSTMENTS

Assault Rifles

Weapon
Adjustments
Weapon:

KASTOV 762 & 545 (MWII)

Adjustments:
  • JAK Requiem Conversion Kit
    • Fixed incorrect iron sight and misaligned Optics after unequipping the Conversion Kit.

Submachine Guns

Weapon
Adjustments
Weapon:

SUPERI 46

Adjustments:
  • Lower Torso Modifier decreased to 1.1x, down from 1.3x.
  • Lower Arm and Hand Modifiers decreased to 1.1x, down from 1.3x.
Weapon:

FJX HORUS

Adjustments:
  • JAK Scimitar Kit
    • Fixed incorrect iron sight and blocked Barrel Attachments after unequipping the Conversion Kit.

Marksman Rifles

Weapon
Adjustments
Weapon:

KAR98K

Adjustments:
  • Lower Torso Modifier decreased to .95x, down from 1.1x.
  • Arm Modifiers decreased to .95x, down from 1.2x.
  • Leg Modifiers decreased to .95x, down from 1x.

WEDNESDAY JUNE 26
SEASON 4 RELOADED

EVENTS

NEW

  • Altered Strain
    • The DNA Bomb has detonated at the Popov Power Plant, opening new pathways around the point of interest and covering the vicinity in a toxic chemical agent. Exercise caution, though the risk of exposure to the green sludge content much of the vicinity appears to have lessened. You should now focus on getting in close to explore the outcome of this major attack.

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MAPS

UPDATES

? Urzikstan ?

  • Popov Power Meltdown
    • A catastrophic explosion has destroyed a large portion of Popov Power. The gigantic main cooling tower has almost completely collapsed, and the reactor itself has fully ruptured. The devastation extends to a number of surrounding buildings. A new, subterranean network of previously-unknown tunnels has now become accessible.

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MODES

NEW & LIMITED-TIME

  • Mutation Resurgence
    • This Resurgence variant removes all Tacticals and Lethals from ground loot, allowing you to focus on gathering and enhancing your Operator’s DNA to discover a multitude of mutations!
    • Mutations
      • Bioshield
        • Create a protective bubble that blocks incoming damage but allows you to shoot out from within.
      • Divebomb
        • Rocket into the air, then dive towards a target. On impact any nearby enemies are damaged and tossed back.
      • Mutant Leap
        • Perform a charged jump that covers vast distances.
      • Toxic Stim Cloud
        • Deploy a toxic stim cloud that does damage to enemies and boosts squad mates speed for a short duration.
      • Sludge Sling
        • Toss sludge grenades that explode into a toxic gas cloud on impact. The gas slows and damages enemies over time.
      • Mutant Cloak
        • Turn partially invisible for a short time. You will leave green footprints while cloaked.
      • Mutant Vision
        • See enemies outlined in red through walls for a short duration.
    • Location:?
      • Urzikstan Point of Interest - Popov Power
    • Squad Size:?
      • Quads

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PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

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GAMEPLAY

NEW

? Urzikstan | All Modes ?

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  • Specialist Perk
    • Recently reintroduced to Resurgence, this all-powerful Perk is now available on Urzikstan! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously.
    • Can be acquired via Bunkers.
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  • Redacted Weapons
    • A new set of specially curated weapons are now available on Urzikstan. Head into battle with the upper echelon of weaponry through new [Redacted] Weapons found within Loot Hot Zones and Bunkers. These unique weapons feature 8 attachments, 3 more than the traditional weapon loadout.
    • Can be acquired via Bunkers and other undisclosed locations.

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WEAPONS

NEW

  • Reclaimer 18 Shotgun
    • A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.
    • Available via new Battle Pass Sector.

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  • Sledgehammer Melee
    • Smash the competition into the dirt with this sledgehammer melee weapon.
    • Available via Weekly Challenges.

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ADJUSTMENTS

Assault Rifles

Weapon
Adjustments
Weapon:

BAL 27

Adjustments:
  • Lower Torso Modifier increased to 1.1x, up from 1x.
Weapon:

MCW

Adjustments:
  • Min Damage increased to? 24, up from 22.
  • Increased bullet velocity to 750m/s, up from 710m/s.
Weapon:

HOLGER 556

Adjustments:
  • Near-Mid Damage Range increased to 60.96 meters, up from 50.8
  • Increased bullet velocity to 720m/s, up from 690m/s.
Weapon:

MTZ 556

Adjustments:
  • Increased bullet velocity to 720m/s, up from 690m/s.
Weapon:

M16 (MWII)

Adjustments:
  • Jak Patriot AMP
    • Mid Damage Range increased to 53.34 meters, up from 48.26.

Battle Rifles

Weapon
Adjustments
Weapon:

MTZ 762

Adjustments:
  • Max Damage Range increased to 25.4 meters, up from 19.05.
  • Near-Mid Damage Range increased to 48.26 meters, up from 40.64.

Submachine Guns

Weapon
Adjustments
Weapon:

FJX HORUS

Adjustments:
  • JAK Scimitar Kit
    • Max Damage Range increased to 15.08 meters, up from 13.71.
    • Near-Mid Damage Range increased to 27.22 meters, up from 24.
    • Mid Damage Range increased to 41.91 meters, up from 41.14.
Weapon:

STRIKER

Adjustments:
  • Lower Torso Modifier increased to 1.1x, up from 1x.
Weapon:

RIVAL-9

Adjustments:
  • Max Damage Range increased to 12.7 meters, up from 12.19.
  • Near-Mid Damage Range increased to 25.4 meters, up from 24.3.

Light Machine Guns

Weapon
Adjustments
Weapon:

Raal MG (MWII)

Adjustments:
  • Min Damage increased to 28, up from 27.
Weapon:

Sakin MG 38 (MWII)

Adjustments:
  • Min Damage increased to 25, up from 24.
Weapon:

Rapp H (MWII)

Adjustments:
  • Leg Modifier increased to 1x, up from .95x.
Weapon:

HCR 56 (MWII)

Adjustments:
  • Near-Mid Damage Range increased to 50.8 meters, up from 48.2.

Marksman Rifles

Weapon
Adjustments
Weapon:

LOCKDWOOD MK2 (MWII)

Adjustments:
  • JAK Wardens Conversion Kit
    • Increased sprint to fire speed from to 100ms, up from 35ms.?
Weapon:

KAR98K

Adjustments:
  • Modified controller aim assist properties to align with the Sniper Rifle class.
  • Max Damage Range decreased to 55.88 meters, down from 63.5.
  • Decreased bullet velocity to 620m/s, down from 660m/s.

LOADOUT

ADJUSTMENTS

? Lethal Equipment ?

  • C4
    • Decreased max damage to 200, down from 275.
    • Decreased outer damage to 100, down from 137.
    • Decreased max radius to 6.5 meters, down from 7.?

? Killstreaks ?

  • Mosquito Drone
    • Damage is no longer dealt to the Killstreak owner near a drone explosion.

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BUG FIXES

  • Fixed an issue causing the Mosquito Drone icons to remain on the mini-map and tac-map after they are no longer active.
  • Fixed an issue causing players to be sent back to the main menu after finishing a Ranked Play match.
  • Fixed an issue causing the Tac-Sprint Boots icon to overlap with the “Hold to give up” text.
  • Fixed an issue preventing players from viewing the “Warzone Rewards” menu.
  • Fixed an issue allowing expired contracts to count towards the “Complete any 4 contracts” daily challenge.
  • Fixed an issue causing the Converted SMG BP50 to use AR ammo instead of SMG ammo.

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Tuesday June 11

GAMEPLAY

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  • Gulag

    • Removed Thermobaric Grenades from Gulag loadouts.?

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WEAPONS

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? Battle Rifles ?

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  • Sidewinder

    • JAK Thunder LMG Kit

      • Reverted an unintentional removal of the ramping rate of fire property.

      • Increased initial rate of fire to 555rpm, up from 375rpm.

      • Decreased ramped rate of fire to 780rpm, down from 857rpm.

      • Decreased shots required to reach ramped rate of fire to 9, down from 15.

      • Increased delay before ramped rate of fire begins to decay to 350ms, up from 250ms.

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? SMGs ?

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  • AMR9

    • JAK Atlas Conversion Kit

      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

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? Marksman Rifle ?

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  • Crossbow

    • Blastcap 20" Bolts

      • Stuck damage decreased to 110, down from 200.

      • Inner damage decreased to 110, down from 150.

      • Outer damage decreased to 35, down from 50.

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BUG FIXES

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  • Fixed an issue allowing players to use the Biometic Scanner multiple times to manipulate the keycard they receive.?

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  • Fixed an issue preventing players from controlling the train on Urzikstan after it is hit by a Bunker Buster.?

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  • Fixed an issue causing a weapon to be displayed with unintended statistics or visual properties in the Gunsmith when deselecting a Conversion Kit.

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  • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.

TUESDAY JUNE 4

GENERAL

  • Warzone Rewards
    • Under the Mode challenges, the Plunder challenge has been changed to “Complete 20 Plunder Games.”

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GAMEPLAY

  • Medical Cabinets
    • Perk Packs can now drop from medical cabinets.
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  • Precision Airstrikes
    • Precision Airstrikes have been reverted back to their previous functionality prior to Season 4.

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WEAPONS

Light Machine Guns

Weapon
Adjustments
Weapon:

DG-58 LSW

Adjustments:
  • Min Damage decreased to 22, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 29.21.
  • New Damage Ranges Added
    • Near-Mid Damage set to 27
    • Near-Mid Damage Range set to 30.48 meters.
    • Mid Damage set to 25?
    • Mid Damage Range set to 45.72 meters.
The DG-58 LSW was a bit too dominant at range, so we have introduced a gradual damage falloff which keeps it competitive at those close-mid encounters, but now falls off slightly as you approach those long range fights.

BUG FIXES

  • Fixed an issue causing the Bomb Drone UI to remain on the players screen.
  • Fixed an issue preventing controller players from opening the “Manage Party” function when their squad is full.?

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WEDNESDAY MAY 29
SEASON 4 LAUNCH

GLOBAL

battle pass

Season 4 brings forth a batch of new content across Battle Pass, BlackCell, and Store. This season's offerings include new Operator Skins with a hazardous glow, plus iconic Gundam Mobile Suits, new Weapon Blueprints, and more.

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PERFORMANCE

  • Addressed various issues causing improper first-person animations.

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CUSTOMIZATION

  • Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
  • Know No Fear Weapon Decal no longer has a white border while equipped.
  • Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.?
  • Fixed an input device exploit allowing unowned Blueprints to be equipped.
  • JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.

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WARZONE

HIGHLIGHTS

? URZIKSTAN | BATTLE ROYALE ?

  • Player Count
    • Increased the player count in Battle Royale modes to 120, up from 100.
In an effort to enhance the Battle Royale experience on Urzikstan, we've decided to increase the number of players in each match from 100 to 120.?

Our initial design intent at the launch of Modern Warfare 3 was to focus on mid-game pacing, ensuring a steady and consistent build-up throughout the match. To strike a balance between matchmaking times, client performance, and match pacing, we initially centered our game balance around 100 players. This required extensive revisions and balancing across various aspects of the game, including early game looting, engagement times, weapon damage, armor values, movement mechanics, redeploy mechanics, economy, and strategic and defensive tools. We’re proud to say that overall we’ve been quite pleased with the results over the past few seasons.

That said, player feedback continues to indicate a desire for more action. So with that in mind, we have made the necessary changes to accommodate a higher player count without disrupting the delicate balance we have worked hard to achieve. This time around, these adjustments have been primarily focused around redeploy mechanics and our match economy.?

Gulag tokens now have a low chance to appear in general loot, with specific spawn rates from different chest types and guaranteed availability from Most Wanted and buy stations. Redeploy tokens are now part of a new tier of legendary items and have specific spawn conditions to maintain balance. Additionally, redeploy flares have a controlled spawn rate in legendary chests and other support item locations.?

Our goal with the economy is to make cash more meaningful and create clearer paths for acquiring key items. We've slightly reduced the amount of cash found in loot, increased the number of supply boxes, updated the cost of buy station items, and adjusted the rarity of certain items to promote a more engaging and strategic looting experience.?

With all these changes live in Season 4, we aim to deliver a more strategic experience that emphasizes risk-reward while maintaining consistent, action-packed pacing throughout the match. As always, our team will be carefully monitoring internal data as well as external player feedback - and adjustments will be made where necessary as we move forward.

MAPS

MAP UPDATES

? URZIKSTAN ?

  • Bunkers
    • Unlocked bunkers now have an escape hatch as an alternative exit.
    • New rewards have been added to various locations.
  • Gulag
    • 4 new Gulag layouts have been added:
      • S: Stacked equipment and L-shaped plywood walls with an S-shaped central wall over the circular floor grate.
      • 2: A three-panel curved wall, stacked equipment against two walled sections, and two curved inner walls above the circular floor grate.
      • 3: Stacked equipment against two walled sections, with concrete L-shaped walls around the central circular floor grate.
      • 8: A rectangular concrete barrier wall outside long central section around the central circular floor grate with one plywood wall sprayed with a blue “8”.

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MODES

RETURNING

? URZIKSTAN | BATTLE ROYALE ?

  • Buy Back Royale
    • Cash is everything in this returning game mode. With the Gulag is disabled, players will need to make sure they have at least $4,500 when eliminated to afford a Cash Deployment. Cash Deployments close near the end of the match, at which point players are limited to one life regardless of the size of their wallet.
    • Squad Size:
      • Solos
    • Map:
      • Urzikstan
    • Players:
      • 120

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PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

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GENERAL

NEW

  • Warzone Rewards
    • Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories:
      • Economics: These offer rewards in return for looting and spending Cash at Buy Stations.
      • Contracts: Unlock items for completing different types (and numbers) of Contracts.
      • Social: Interact with enemy players or aid your team to secure more item rewards.
      • Mode: Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence.
      • Champion’s Quest: Is a Champion’s Quest active in your game? Then check these Challenges out!
    • Unlock requirements and progress can be viewed and tracked via a new menu that can be accessed from the Challenges menu or any Warzone playlist lobby.
    • All rewards can be previewed so players can get a look at these exclusive rewards before unlocking them.

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GAMEPLAY

new

? ALL MAPS | ALL MODES ?

  • Champion’s Quest Contract Stealing
    • When a team on the Champion’s Quest contract is fully eliminated, the Champion’s Quest tablet will drop and the first team that interacts with the tablet can now steal the contract and continue the quest.

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? urzikstan | ALL MODES ?

  • Tac-Sprint Boots
    • Infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an increase to your base speed and an infinite Tactical Sprint improvement.
    • Do not drop on death
    • Can be found in Bunkers (x1)
    • Correction: Do not reduce fall damage
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  • ?Specialist Perk Pack
    • This Perk Pack grants you the advantages of the following 29 additional Perks:
      • Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
      • Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
      • Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.
    • Available via Buy Station for $30,000
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  • Bunker Buster
    • This is a special type of missile that can vertically decimate a building through multiple floors.?
    • After impact it also creates a vertical column of gas that can additionally force people out of cover.
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  • Utility Box
    • The Utility Box combines Ammo and Armor Boxes together allowing players to resupply everything ranging from bullets to lethal equipment.
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  • Loot Hot Zones
    • Designated points of interest on the map may now be identified as “Loot Hot Zones.”
    • These do not appear on the Tac-Map - rather they must be discovered.
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  • Runaway Train Public Event
    • Each Battle Royale match will have a 10% chance of ending in a Runaway Train Public Event. During this end-game event, the safewzone will be the train. The drivable controls are disabled making players strategically work to gain control of the train.
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  • Polaris RZR Vehicle
    • The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is now available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, better acceleration, three seats and improved fuel economy.

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ADJUSTED

? ALL MAPS | ALL MODES ?

  • Ground Loot Weapons
    • No weapon went unturned in this season's ground loot weapon update. Players will find updated ground loot builds across every weapon class.
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  • Gas Mask Quality of Life
    • The Gas Mask now has a manual, automatic, and semi-automatic setting.
    • A new keybind has been added to allow for manual behavior.
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  • Buy Station Improvement Quality of Life
    • Purchased weapons will now drop behind the player to make them easier to distinguish from nearby loot?.

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? urzikstan | BATTLE ROYALE ?

  • Initial Circle
    • The delay time before the initial circle begins to shrink has been increased to 2 minutes, up from 1.
This change will give a bit more time for players to find bunkers and also adjusts match pacing to fit 120 players.?

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  • Redeployment Weapons
    • Players will now respawn from Gulag with updated primary and secondary weapons.
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  • Gulag Loadouts
    • Updated some primary and secondary Gulag loadout weapons.
    • Adjusted weapon loadouts in the ‘Locked and Loaded’ and ‘Climb and Punishment’ Gulag events.
    • C4 has been removed from Gulag loadouts.?
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  • Loot Updates
    • Loot has received a general balance pass. Many items have had their rarity adjusted, making some items more common in ground loot, while other items are exclusively rare in chests.
    • The overall acquisition rate of cash via ground loot and Supply Boxes has been reduced by 50%.
    • The density of ground loot has been reduced by 15%.
    • Supply Boxes
      • Overall frequency increased by 20%.
      • Frequency of basic rarity has been reduced by 9%.
      • Frequency of legendary rarity has been increased by 5%
      • Frequency of reusable rarity has increased by 4%.
    • Gulag Tokens ?
      • Very low chance in general loot?
      • Guaranteed from Most Wanted ?
      • Limited inventory at Buy Station?
    • Redeploy Pack?
      • Doesn't spawn in general loot?
      • Low chance as reward for Most Wanted?
    • Redeploy Flares ?
      • Low chance in legendary chests ?
      • Lower chance where support items can spawn such as medical cabinets
    • The following legendary items are now exclusive to certain locations:
      • Durable Gas Mask:?
        • Bunker Chests
        • Intel Contracts
      • Redeploy Pack:?
        • Blacksite
        • Most Wanted
      • Foresight:?
        • Bunker Chests
      • Specialist Perk Pack:?
        • Buy Stations
  • Buy Station Inventory Update
    • Team Revive
      • $3,000
      • Unlimited
    • Armor Plate
      • $300
      • Unlimited
    • Gas Mask
      • $3,000
      • Unlimited
    • Ammo Box
      • $2,000
      • Unlimited
    • UAV
      • $6,000
      • Unlimited
    • Supply UAV
      • $2,000
      • Unlimited
    • Loadout
      • Variable
      • Unlimited
    • Cluster Strike
      • $4,000
      • 2
    • Precision Airstrike
      • $6,000
      • 2
    • Utility Box
      • $3,000
      • 2
    • Self Revive
      • $4,000
      • 2
    • Portable Radar
      • $2,000
      • 2
    • Mosquito Drone
      • $4,000
      • 2
    • Bunker Buster
      • $4,000
      • 2
    • Gulag Token
      • $4,000
      • 2
    • Specialist
      • $30,000
      • 1

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? REBIRTH ISLAND | RESURGENCE ?

  • Late-Game Circles
    • Circles may now end on a wider variety of locations than before.

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WEAPONS

NEW WEAPONS

  • Superi 46 Submachine Gun
    • This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.
    • Available via Battle Pass Sector 6
  • Kar98k Marksman Rifle
    • This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.
    • Available via Battle Pass Sector 5

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NEW AFTERMARKET PARTS

  • JAK Harbinger Kit
    • Compatibility: M4 Assault Rifle (MWII)
    • This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.
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  • JAK Gunslinger
    • Compatibility: Basilisk Handgun (MWII)
    • A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.?
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  • JAK Volkh
    • Compatibility: KV Inhibitor Sniper Rifle (MWIII)
    • A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
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  • JAK Scimitar Kit
    • Compatibility: FJX Horus Submachine Gun (MWIII)
    • Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.
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  • JAK Thumper-656?
    • Compatibility: RGL-80 Launcher (MWIII)
    • An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.
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  • JAK Requiem?
    • Compatibility: Kastov 762 Assault Rifle (MWII)
    • A counter-balanced rifle system designed to completely eliminate vertical recoil.
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  • JAK Decimator?
    • Compatibility: Lachmann Shroud Submachine Gun (MWII)
    • This modification allows the Lachmann Shroud to fire in full auto.
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  • JAK Intimidator?
    • Compatibility: Renetti Handgun (MWIII)
    • Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

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WEAPON ADJUSTMENTS

Assault Rifles

Weapon
Adjustments
Weapon:

BP50

Adjustments:
  • Decreased movement speed to 4.8m/s, down from 5m/s.
  • Decreased sprint speed to 5.5m/s, down from 5.7m/s.
  • Decreased tactical sprint speed to 6.8m/s, down from 7m/s.
  • JAK Revenger Kit
    • Decreased movement speed to 5.1m/s, down from 5.5m/s.
    • Decreased crouch movement speed to 2.4m/s, down from 2.6m/s.
    • Decreased sprint speed to 5.8m/s, down from 6.2m/s.
    • Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s.
    • Decreased ADS movement speed to 3.1m/s, down from 3.3m/s.
Weapon:

BAL-27

Adjustments:
  • Near-Mid Damage Range increased to 49.53 meters, up from 39.37.
  • Mid Damage Range increased to 60.96 meters, up from 50.8.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from? 1x.
Weapon:

Holger 556

Adjustments:
  • Near-Mid Damage Range increased to 50.8 meters, up from 45.72.
  • Leg Modifier increased to 0.95x, up from 0.85x.
Weapon:

SVA 545

Adjustments:
  • Mid Damage decreased to 22, down from 24.
  • Headshot Modifier decreased to 1.3x, down from 1.4x.
Weapon:

MCW

Adjustments:
  • Min Damage increased to 22, up from 20.
Weapon:

MTZ-556

Adjustments:
  • Max Damage Range increased to 40.64 meters, up from 35.56.
  • Near-Mid Damage Range increased to 50.8 meters, up from 48.26.
  • Headshot Modifier increased to 1.25x, up from 1.2x.
Weapon:

Kastov 762 (MWII)

Adjustments:
  • Mid Damage Range increased to 57.15 meters, up from 51.81.
  • Arms and Hand Modifiers increased to 1.15x, up from 0.96x.
  • Lower Torso Modifier increased to 1.15x, up from 1x.
  • Leg Modifier increased to 1x, up from 0.96x.
Weapon:

Chimera (MWII)

Adjustments:
  • Near-Mid Damage increased to 26, up from 24.
  • Arm Modifier increased to 1.15x, up from 1x.
  • Lower Torso Modifier increased to 1.15x, up from 1.1x.
Weapon:

ISO Hemlock (MWII)

Adjustments:
  • Mid Damage increased to 25, up from 24.
  • Min Damage increased to 21, up from 20.
  • Arm Modifier increased to 1.16x, up from 0.95x.

Submachine Guns

Weapon
Adjustments
Weapon:

AMR9

Adjustments:
  • Max Damage increased to 29, up from 27.
  • Max Damage Range decreased to 10.66 meters, down from 17.78.
  • Near-Mid Damage increased to 27, up from 25.
  • New Damage Range Added
    • Mid Damage set to 25?
    • Mid Damage Range set to 34.29 meters.
Weapon:

FJX Horus

Adjustments:
  • Max Damage increased to 28, up from 27.
  • Near-Mid Damage increased to 24, up from 23.
  • Mid Damage increased to 21, up from 19.
  • Min Damage increased to 19, up from 16.
  • Max Damage Range increased to 10.16 meters, up from 7.62.
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Arm and Hand Modifiers increased to 1x, up from 0.95x.
  • Lower Torso Modifier increased to 1x, up from 0.95x.
  • Leg Modifier increased to 1x, up from 0.95x.
  • Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s.
  • No Stock Mod
    • Increased ADS movement speed benefit to 12%, up from 9%.
  • Lopper LX-D Stock
    • Added 3% ADS movement speed penalty.
Weapon:

Rival-9

Adjustments:
  • Increased bullet velocity to 500m/s, up from? 450m/s.
  • JAK Headhunter Carbine Conversion
    • Increased rate of fire to 882rpm, up from 682rpm.
Weapon:

Striker-9

Adjustments:
  • Min Damage decreased to 21, down from 23.
  • Max Damage Range decreased to 11.17 meters, down from 12.19.
  • Headshot Modifier decreased to 1.25x, down from 1.3x.
Weapon:

WSP-9

Adjustments:
  • Max Damage Range decreased to 15.49 meters, down from 18.03.
  • Near-Mid Damage Range decreased to 23.36 meters, down from 26.67.
  • Mid Damage Range decreased to 33.02 meters, down from 38.1.
  • Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x.

Light Machine Guns

Weapon
Adjustments
Weapon:

DG-58 LSW

Adjustments:
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Decreased bullet velocity to 780m/s, down from 880m/s.
Weapon:

Holger-26

Adjustments:
  • Headshot Modifier increased to 1.3x, up from 1.2x.

Sniper Rifles

Weapon
Adjustments
Weapon:

XRK Stalker

Adjustments:
  • Neck Modifier decreased to 1.2x, down from 2x.

WARZONE RANKED PLAY

GENERAL

? BATTLE ROYALE ?

While our teams are targeting to release Ranked Play Battle Royale before the end of the year, we are not ready to commit to specific timing just yet. We are using the months ahead to fine tune the design of our Ranked Play system to reflect and compliment changes since made to the core Battle Royale experience.

?

In the interim, we are committed to maintaining a robust competitive scene on our larger map through the ongoing World Series of Warzone program. This program ensures that players continue to have access to high-stakes opportunities as we prepare for the return of Ranked Play Battle Royale later this year. Additionally, given the success of Ranked Play Resurgence, we will continue to dedicate efforts to this mode for upcoming seasons. Our goal is to continue to provide a diverse and fulfilling competitive experience across different modes, all while honing in on the future of Warzone’s competitive landscape.

?

We understand that the timeline for the return of Ranked Play Battle Royale may be longer than many had hoped. However, we are incredibly excited for the months ahead while we work on bringing this beloved competitive experience back into players hands.

?

NEW

? RESURGENCE ?

  • New Season 4 Rewards
    • Throughout Season 4, players can earn the following rewards:
      • Kill & Assist Challenges
        • Get 25 Kills or Assists: WZ Season 4 Competitor Weapon Sticker
        • Get 250 Kills or Assists: WZ Season 4 Loading Screen
        • Get 1,000 Kills or Assists: WZ Season 4 Ranked Veteran Weapon Camo
      • Placement Challenges
        • Place in the Top 7, 25 times: EGO Chall Weapon Decal
        • Place in the Top 5, 25 times: Pro Issue SVA 545 Weapon Blueprint
        • Place 1st: Death Fee Collection Weapon Charm
?
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
    • Season 4 Division Rewards:
      • Bronze: “WZ Season 4 Bronze” Emblem?
      • Silver: “WZ Season 4 Silver” Emblem?
      • Gold: “WZ Season 4 Gold” Animated Emblem?
      • Platinum: “WZ Season 4 Platinum” Animated Emblem?
      • Diamond: “WZ Season 4 Diamond” Animated Emblem?
      • Crimson: “WZ Season 4 Crimson” Animated Emblem?
      • Iridescent: “WZ Season 4 Iridescent” Animated Emblem?
      • Iridescent: “WZ Season 4 Iridescent” Animated Calling Card?
      • Top 250: “WZ Season 4 Top 250” Animated Calling Card?
      • Top 250: “WZ Season 4 Top 250” Animated Emblem?
      • Top 250: “WZ Season 4 Top 250” Animated Weapon Camo?
      • #1 Overall: “MWIII Season #1 Overall” Animated Calling Card
?
  • Seasonal Division Operators
    • Seasonal Division Operators: You also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

ADJUSTMENTS

? RESURGENCE ?

  • Teams that place first in a match will now receive 125 SR, up from 100.
?
  • Iridescent deployment fees have been reduced by 5 SR.
    • This does not apply to the initial cost bracket when promoted to Iridescent.
We've implemented balance adjustments to our SR point system to now place greater emphasis on the match victory. We hope that these adjustments incentivize strategic play and teamwork, over strictly trying to stack eliminations. Our aim is to foster a fair environment for everyone participating in Ranked Play, aligning with our commitment to uphold competitive integrity.

UI/UX

  • Match Stats Quality of Life
    • The new statistics panel from Multiplayer has been adapted to Warzone allowing players to consult their match and weapons statistics during a match.?
    • Match stats are also viewable in the After Action Report (AAR).
?
  • 3rd Person Parachute Quality of Life
    • Added a new setting that allows players to see their Operator parachuting from a third person perspective.
?
  • Squad Widget Info Quality of Life
    • Icons for armor plates, a gas mask, and killstreaks will now appear under squad member health bars to indicate what they currently have in their inventory.
?
  • Contract Timer Quality of Life
    • The contract widget will now display a visual timer (bar) indicating the remaining time on the contract.

?

BUG FIXES

  • Fixed an issue causing the Resupply perk to have an incorrect secondary description.
  • Fixed an issue causing some players to experience stuttering when moving the cursor on the Tac-Map.
  • Fixed an issue that caused player names to overlap with reward text while completing a Bounty contract.
  • Fixed an issue preventing players from pinging the Gulag Entry token in the Buy Station.
  • Fixed an issue causing the Tac-Map to display the incorrect reward amount for a contract during a Contractor Event.
  • Fixed an issue causing the player to get kicked to the Front End after selecting the 'View division rewards' in the 'Rank & skill division' tab of the Ranked Play.
  • Fixed an issue that would rarely cause the “pickup” popup on objects to disappear.
  • Fixed an issue that caused the player to be kicked to the front end after selecting “Reset Filter” while editing weapons.
  • Fixed an issue causing inconsistencies with the “Squad Fill” option when the player queues with the Play Again.
  • Fixed an issue with the Ranked Resurgence SR Overview menu incorrectly displaying iridescent SR milestone breakpoints.
  • Fixed several occlusion issues allowing players to exploit the map.

?

MWIII Ranked Play continues in Season 3 with NEW Seasonal Rewards to earn! Up for grabs is the Pro Issue Rival-9 Blueprint, new Divisional Large Weapon Decal rewards, and more! Below are the Season 03 details to keep in mind for returning competitors!

New to MWIII Ranked Play? Check out the Season 1 Reloaded notes for a full breakdown!

?

Gameplay

  • Content Restrictions Update
    • Weapons
      • SMGs
        • FJX Horus
      • Sniper Rifles
        • MORS
      • Melee
        • Gladiator

?

SR (Skill Rating) & Divisions

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:?
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.

?

?

MWIII Ranked Play Rewards

Breakdown: Rewards

  • Reminder: Players can earn MWIII Ranked Play rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play!
  • New Season 3 Rewards
    • Throughout Season 3, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Rival-9’ SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Banger’ Weapon Charm
      • 50 Wins: ‘Hold This L’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Screen
      • 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
      • Season 3 Division Rewards
        • Bronze: ‘MWIII Season 3 Bronze’ Emblem
        • Silver: ‘MWIII Season 3 Silver’ Emblem
        • Gold: ‘MWIII Season 3 Gold’ Large Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinum’ Large Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamond’ Large Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimson’ Large Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescent’ Large Weapon Decal and Animated Emblem
        • Top 250: ‘MWIII Season 3 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Seasonal Division Operators
    • Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
      • Gold - Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.?
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.?
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights

For regular updates about all Call of Duty? related live issues, follow?@CODUpdates.

For regular updates about Call of Duty?: Warzone?, follow?@RavenSoftware.

For regular updates about? Call of Duty?: Modern Warfare III, follow?@SHGames.

For updates about? Call of Duty?: Black Ops Cold War and MW Zombies, follow?@Treyarch.

For updates about? Call of Duty?: Modern Warfare II, follow?@InfinityWard.

For all sorts of other franchise content, check out our?Call of Duty? Blog.

?

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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